Model Overview |
Below
is our model, where H is
mixed-layer heights (MASS), E
liquid water static energy and Q
moisture.
dH/dt = physics(P) + advection(A) +
interaction(I) + noise(N)
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Preliminary Results | |
Simple model with no drizzle (August, 2005) |
In the figures, LWP is
shown. Dark color region are cloudy sites. White color region are
cloud-free sites. In this series of experiment, we just want to
show that how different components of the model work.
The interaction here has nothing to do drizzle. It is a simple one that if more than the half of the neighbors are cloudy or clear, the local site will receive a tendency to change or keep its state. The interaction and noise do not interfere much. Apparently we do not want advection to be involved at this stage. |
Results with Drizzle Turned On (September,
2005) |
All the GIF animations below are the
LWP fields. |
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Noise level in 4,6,8 are
comparable to physics component (entrainment rate), while in 5,7,9 it
is
1/10 of the physics component.
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Current thoughts We
turn on the parameterization of drizzle missing in the previous
experiments. After Exp1, I thought it may be the difference
between
the neighboring sites especially the corner regions of the two different
DNDs that promotes the
perturbation. The interaction rule also helps the perturbation
propagate and cluster. So I continued with 2 & 3 to explore
this. It does so. We do see some cloudy sites sorrouding by
cloud-free sits and form diagonal oriented rows. When I proceed
to 4 & 5, I want to
know what the role of the noise could be. I found even in the
uniform
DND regions, the perturbation can grow and cluster. It is not
surprising since noise at each time step promotes the random
difference. But different noise levels give different spin-up
times which is more obviously seen in 6 & 7. When both noise
and random DND are turned on, the role of noise does depends on the
noise level. This can be known by compare 8, 9 iwth 3.
Some concerns need to be discussed:
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